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First, the Character Progression page has been split into two pages. The first is focused on loot—how equipment items interact with the character sheet. A lot of detail straight from the instruction manual has been added, with diagrams, to provide a more clear picture of how loot tetris-ing works. Check it out. Second, a new…
Whenever there’s combat, either in a tabletop RPG or a board game, players are usually expecting some trash mobs to dispatch, but…
We’re going to do better about keeping the website updated. 1. The second art set of level tiles (out of 3) have been drawn and processed There are 63 unique level tiles in this set. Processing requires cropping each piece of art to the exact dimensions, adding in the details, modifying colors, and then assigning…
Dreamstate Legends is a digital game that will be playable in a browser. That said, this project began with the primary intent to make a physical, tabletop roleplaying game without the need for pen and paper.
This design constraint was the biggest factor that brought about my best ideas that are still in the game. As the scope of the game increased, it became more difficult to playtest physically, so I converted it to a digital game.
I have the print-ready assets and rulebook for a physical game, which I intend to publish at a later time.
The following access levels are currently in the game:
Dreamstate is a multi-player only (for now), turn-based tabletop role-playing game that's meant to be played with the same group over numerous sessions, like a normal tabletop game is played. The key differences are that the Game Master is not just a facilitator or storyteller, but also a competitive player working against the heroes.
Heros will engage in combat with enemies, find secrets and clues, solve puzzles, explore, find treasure, and experience special encounters.
In addition to a simple, drag and drop interfacing for placing tiles and objects, the Dreamstate Legends level editor has a built in dynamic wiring engine.
Tiles and objects within a level can each have multiple and various properties, actions, conditions, and effects, enabling you to build and endless number of puzzles and experiences. We're excited to see what you create.
Dreamstate Legends takes place in a fictional fantasy world, therefore places, characters, and "history" will not refer to real places, people, or history.
In general, Biblical principles remain true, no matter which "realm" one may go to, either real or make-believe.
Thematically Dreamstate will assume a Creator, a fallen world due to sin, redemption through a savior (who is the Creator), and resurrection from the dead into glory. This is the format for every good story and it's the inescapable reality that makes a story good, either real or make believe. Creation, Fall, Redemption, Resurrection/Glory.
Good guys are fallen creatures, but good because they acknowledge and give thanks to the Creator (Romans 1), trust in the Creator, and worship the Creator. Good guys understand that things were created in hierarchy and have order, for purposes set by the Creator, and the gladness of life is found in those purposes.
Bad guys are bad. They take the created things that the Creator made for specific good purposes and then twist them for their own evil purposes. They sow rebellion against the Creator, they hate what is good, and they seek to erode order and hierarchy except to keep themselves at the top for the purposes of tyranny.